LIFE OF INVENTINGis the title of this book, written by an inventor who has become successful by going through the process of inventing, i.e. me. The first thing one must understand clearly is how to think creatively and work through a proven process of inventing that takes your idea from a concept to a patentable product.
1) THOUGHTS OF A CREATIVE MIND
An inventor's tools are items and thoughts that enhance the creative process of inventing. A tool can simply be a picture that produces the energy drive to create something tangible from a thought, or it can be a wrench that's used physically to create a device or a machine. The primary tool in the inventor's toolbox is the mind, and the mind needs to be in a state of creativity to produce the thought which is considered 'Intellectual Property'.
It is a state of mind that promotes creativity and allows the inventive process to flow through from a thought to a tangible product worth patenting. This state of mind would dictate and assert that: "Everything we can feel by touch is living matter with magnetic properties"; and that: "Focus is one field wave encompassing an entity."
A state of mind that is aware that all things 'thought of' are possible 'to exist'. There is a thought of 'no limitations' and a far right or far left situation of understanding is not present. Moreover, the thought of confusion is a temporary feeling, and knowing something is not for certain. Respect is present in the mind of a true inventor and the nature of your ideas is such that they are for the good of others and to assist others by getting them trough in a time of need.
Your state of mind has to be sound and focused to follow through with the inventive process. The less confusion, the more production. Mistakes are made and things need to be refined and modified. An understanding that others need to be listened to and information digested regarding the needs to be addressed by the new invention. Tools that motivate allow production of the inventor and produce products; making the inventive process a fun work project.
The point is that a non-biased opinion has to be acknowledged, which does not limit possibilities. For: "the difficult takes time, and the seemingly impossible just a little longer". Creativity is based on a drifting mind and one that is not certain until something created works as claimed 100% of the time for a long time.
We can expect change within and outward of a moving system; for that, the mind needs to be focused and there is an understanding that change also needs to take place in a product for the inventor to stay on top of the inventing process. You cannot hesitate to change something you can, when a new understanding is developed from a moving viewpoint of the observer in each one of us.
2) ANTICIPATING A PRODUCT
An invention is a product in the field of diverse mechanical art. The idea of it is the easy part of the invention process. When a professional inventor is propositioned to design a new or better product than is currently available, experiences are what make it possible for it to become a success. The success of any one inventor is dependent on what that inventor defines as a success.
In my professional inventing experience of 33 years I have realized that all people would like the possibility to collect money from something they accomplished once and receive royalties for 20 years into the future. It is very rare that a professional inventor gets independently wealthy from one product. The product development and the paperwork to support the invention will take no less than 2 years to complete and reduce to practice so the product can be manufactured and offered for sale by a company capable of doing that.
Two years of daily work and the invention process is only half completed. This takes a solid commitment of the inventor and is mostly continued for personal ambitions. The first thing to understand is that inventors usually live a poor life, one that just gets them by to keep inventing and working on their projects. If you think about this logically: Why would a person want to invent something or improve a process of manufacturing a product that takes a minimum of 2 years to get the process started? The reasons are that the creator of the intellectual property has little money to accomplish a task and that person decides to make one tool or object for themselves. A personal gain of feeling good about doing something that could potentially result in a life that most people would dream of living; a lifestyle of creating while getting rewards back from the investment in time and money.
A need to focus on recovering my expenses and to keep on inventing is what I finally ended up understanding. Even when the person with the idea only wants to make something for themselves and is expecting a result that actually does something, it becomes a financial investment. Time is a valuable asset and to do something for fun is great, but reality will always rise to the top of the charts for concerns regarding putting an object of work together and having it perform a task more than just once. It is this inventor's viewpoint that emotional stimulation is the first result of an idea. Hope sets in that time can be spent working on the idea and that the idea will work as anticipated after completion. The quicker the idea is completed the more out of pocket money is spent.
After many years of designing machinery and inventing new things, the reality of independent inventing took me on the path of improving a process in manufacturing or the complete new design of a product. Either one of these items or improvements is a good start for someone wanting to invent independently. It takes skills that were acquired through work experience to improve products in the field of work that the inventor is most familiar with.
Now the inventor has been stimulated emotionally to get started on the idea and makes mental images of what needs to happen first in the inventing process. There is hope that time is available and then the logic will begin to take over. It is not logical to spend time and money without the possibility of rewards to continue and support the inventor's lifestyle. Personal energy, hope and logic are the three primary feelings experienced at this time in the invention process, the fun ones. Lack of money to continue inventing will prevent accomplishment.
The idea of the person needs to result in an anticipated tangible product. It takes much time to produce something useful and patentable. When you are beginning to invent a product, it is vitally important to set a goal for achievement.
3) PAPERWORK IS NECESSARY TO BEGIN THE INVENTIVE PROCESS
One of the most misunderstood things about inventions is that the idea means something and it does not. Ideas without actions and results are no more than gossip at best, sayings like: "liver lips", "blow hard", "bla bla", and so on, refer to those reciting their ideas without going forward into the logic behind them. Inventions take work and logic to manifest into this reality of 3 dimensions.
The paperwork generated from the onset of the idea is directly proportional to the success of the project to accomplish the invention. As soon as the inventor decides what to work on as a project for the next 2 years of their lives, then paperwork becomes the backbone to accomplishment while working through the invention process.
As we step into the paperwork of the invention process, the first writing will name and assign a reference label with a date. For example, I have chosen the human powered hydrogen and electric power generator for the project and I have named the project ManMotor (MM). The names you choose for the project are important, those need to be written down. Doing this will enable your mind to connect with the device you are attempting to engineer. So, the project ManMotor is derived from a motor powered by a human. The product or article of manufacture to be created from work on the project by the inventor, I have named Electrosizer - you get exercise at the same time you're generating hydrogen gas and electricity as a product from your efforts.
My system of reference numbers assigned to each invention uses an eight character design. The first two characters are alphabet letters found in the project name 'ManMotor' or MM; and then the numbers for the date are the next 4 spaces, for example 0511 for May 11th. We would now see MM0511. In addition, the next number indicates the decade, e.g. 2008 by using the last number, which is 8. My tracking # now becomes MM05118. Then I break up the month into three parts, each comprising 10-11 days: from the 8th to the 17th, I've designated as B; from the 18th to the 27th = C, and from the 28th to the 7th = A. So, my tracking # ends up as MM05118B, for example.
This tracking reference number (TRN) MM05118B now references to the inventor a date and time of month, indicating a project at a glance of eight characters. Creative information is allowed a non restricted flow into the inventor's mind after the initial creative thoughts are written down by the inventor. Creating an invention is a systematic process of completing one component at a time and building on that.